Welcome to the Alamaze Wiki!
Dragon Magazine Issue #131
"Alamaze is a treat. Speaking as a game designer, it's one of the finest designs I've seen. I like it and recommend it to experienced gamers." White Wolf Magazine Issue #11
"Alamaze is possibly the finest play by mail game in existence. It is certainly the most innovative design since the first PBM game emerged... It should be tried by anyone who considers himself a real gamer." Paper Mayhem Magazine Issue #19
"Alamaze has all the strategy, intrigue, fear and paranoia that makes a great game. It's a great value." Flagship Magazine Issue #11
"Alamaze is one of the finest PBM games on the market, today. It is fast paced and exciting. It is full of all the action, intrigue and role-playing any player could ask for." Paper Mayhem Magazine Issue #28
"Among the many innovations in Alamaze is the truly fantastic magic system, unequaled anywhere in PBM. Not only does the magic system fit in with the entire game system hand-in-hand, it also shows the depth and massive amounts of designing and programming time spent lavishly in this game."
ALAMAZE is the strategic fantasy war game that won Game of the Year at both Origins and
Gen-Con. It features a host of game play features not found elsewhere including its ground
breaking political model, surpassing magical system with more than 60 spells, and plenty of
intrigue. It’s a multi-player (Alamaze Classic is 15 players), turn-based strategy game where
players usually have several days to plan their commands in the PBEM tradition. Reflexes mean
nothing: Alamaze is a thinking man’s text-based strategy game for discriminating fantasy purists.
Design: Rick McDowell
Software Development: David Pitzel
Website and Systems Support: Carl Hume
Valhalla and Community: Dave Davenport
Sage Councilor: Will Frankenhoff
Dedicated to: Phil McDowell
© Copyright Rick McDowell and Enlightened Age Entertainment, Inc.