Galaxy: Alpha

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Galaxy: Alpha is a PBM (Play By Mail) game set in a Multiverse that is torn by an eternal war between Chaos and Order. The history of Galaxy: Alpha is an endless tale of battles between the forces of Light and Darkness, in their myriad of aspects; endless battles that still rage to this very day. Players assume the role of imperator of a race that is just now entering the galactic struggle for Power.

Galaxy: Alpha rule book front cover.

Racial Types

There are four race types available to new players, each one with its advantages and disadvantages. The selection of your racial type is one of the most important decisions you will make in the game, so choose the one that you will most enjoy running.

  • Builders

The Builder race type starts the game with a Civilization Level of 150, an Industrial Index of 500, and a Military Index of 3. It also has double the Mega Jump StarDrive range for its current Generation. Builder races can be any Mental Alignment.

  • Death Globes

DEath Globes start the game with a Civilization Level of 120, an Industrial Index of 800, and a Military Index of 7. The have the added ability to move their Base Stars, through the use of the built in star gate, and can orbital mine entire planets for their raw materials. Death Globes are attacked by all other life forms on sight. Death Globes have no Mental Alignment.

  • Thinkers

The Thinker race type starts the game with a Civilization Level of 165, an industrial level of 300, and a military index of 5. Their Civilization Level rises faster than any other player race and have the ability to open Psi Portals between worlds in different star systems through special ground units known as SyncMinds. Thinker race can be any Mental Alignment.

  • Warriors

The Warrior race type starts the game with a Civilization Level of 140, an Industrial Index of 200, and a Military Index of 1. Due to their long history of warfare, Warrior ground units are equal to 25 of any other rate type ground units at the same generation. THis advantage also applies to their Mega Fortresses, Planetary Defense Batteries, and Battle Shields. Warrior races can be any Mental Alignment.


Alliances

During the Galactic struggle for power over the last ten million cycles, a large number of Empires have attempted to force the entire Galaxy to their will. After eons of savage warfare, only a handful of the most powerful remain. These massive, ancient powers are known as the Elder and the Elites.

  • Genar (Warriors of the Light Eternal) (Mental Alignment +15)
  • Brak-Tue (Empire of the Eternal Flame of Truth) (Mental Alignment +10)
  • Keysx (Interstellar Federation) (Mental Alignment +5)
  • Zholgons (Zholgon Imperium) (Mental Alignment 0)
  • Sh'Kar (Imperial Swarm) (Mental Alignment 0)
  • Kar-Nak (Empire of Ice) (Mental Alignment -5)
  • Xythrons (Realm of Darkness) (Mental Alignment -10)
  • Malbane (Shadow Flame Imperium) (Mental Alignment -15)
  • Omega (Death Globe Alliance) (Death Globes Only!)

Copyright information

Galaxy: Alpha is ©1989 by B.J. Lockhart.

External links