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Death awaits us all.

The magazine has died, it seems. Even this website, itself, is permeated with the stench of death. Few are they that roam its halls, these days. Alas, alack!  The mighty have fallen!

Ahem.....

In a way, strange though it may seem to those of you who may happen upon these words long after I post them, I find myself drawn even more to this website (and its magazine progeny) the more distant that others seem to become to it. Now, that doesn't fix anything, and it certainly doesn't re-gather this website's former cadre of interested parties.

Once upon a time ago, though, this website didn't exist, this forum didn't exist, the PBM Wiki didn't exist, and Suspense & Decision magazine didn't exist.

As if any of that matters now.

Like Middle-earth and Alamaze, my interest seems to run in ages or in cycles. All too often, I am distant from the very hobby that inspired all of my efforts to craft a digital legacy to play by mail gaming.

Legacy? Is that what they call this.....this whole cauldron of mess? This place has fallen into decay. It has sank into ruin. Its users have gone on to other things, to other places, to other interests.

None of which precludes me from taking up the gauntlet, once more!

Will I lose interest, again, at some point down the road? Maybe. Perhaps. Probably even probably.

But, the alternative to trying is to not try at all.

I could just give up the ghost of interest, for once and for all. I could just call it quits, and make this place come crashing down all around me. I could obliterate it to the very last shred of its meager existence.

It all boils down to choice.

And the choice is.....

Mine!

Issue # 12 of Suspense & Decision magazine has never materialized. It doesn't matter who intended what. It doesn't matter what was planned, nor what may have been hoped for. It doesn't even matter who cared and who didn't.

I have decided to re-enter the fray, once more. At worst, I will fail - again.

At best, maybe I can spark a little something in somebody else, somewhere along the way, somewhere a little father down the road.

Feel free to join me, as I set out upon the high road to PBM adventure, yet again.

Or just feel free to observe from a distance. 

Or just not give a whit, at all, for any reason, great or small.

You make your decisions, and I'll make mine.

Suspense & Decision will be resurrected. I will exhume its lifeless body, myself. In all likelihood, it won't be the same as it was, before.

That may be a good thing, or it may be a bad thing, or it may well end up being a little of both.

There are some changes that I will make. You may or may not agree with them. I will do what I deem necessary to get the ball rolling, again.

Period.

It is late in the evening on June 28th, 2016, when I post this message here in this forum. That means that the month of June is almost gone. While it is just a guess on my part, I suspect that we're looking at a tentative time frame of two to three months, before the next issue of Suspense & Decision magazine published by me will materialized. I may be able to beat that estimate.

Or I may not.

Only time will bear it out, either way.

I will start anew with Issue #13. I am perfectly fine with leaving Issue #12, the issue that has never yet managed to materialize, buried in the sands of time. Bernd is still free to publish it, as was his previously stated intention, or he is free to abandon it, entirely. He is also free to just ponder its fate a bit longer, even still, entirely at his own leisure and discretion.

I will draw heavily upon my past first-hand experience with launching Suspense & Decision magazine from scratch, upon my own judgment, and upon my own gut instinct to try and succeed at getting us from the point of this forum posting to the point of Suspense & Decision magazine existing as a reality, once more.

I invite you - each and every last one of you - to join me on this journey. The unknown awaits us, one and all.

Forward, ho!
Hey Grim, don't worry about it.  Ours was always a niche hobby, even more niche these days.

BUT...we are still here.  I await my latest turn of Xott, the fantasy hand run RPG that has been going for a couple decades now.

I've four teams in Duelmasters (Duel2).

I've five games of Hyborean War going.

Not nearly as much as my high playing days, but nowadays, it is more about the quality than the quantity.  RSI just survived a big technology crash.  If things were really "the end", that would have killed them.

They picked up, tooled up, carried on.

It is not over yet.
I don't remember reading issue #11. Where can I find it?
Hi Grim! Welcome back!

What should we think about the articles and such that we previously submitted for issue #12? Some submissions, such as the "Ridin' out the Storm" fictional storyline, really need to be kept in chronological order.
(06-29-2016, 02:31 AM)Davin Wrote: [ -> ]Hi Grim!  Welcome back!

What should we think about the articles and such that we previously submitted for issue #12?  Some submissions, such as the "Ridin' out the Storm" fictional storyline, really need to be kept in chronological order.

Hi Davin,

Well, here's how I will put it to you. We live in an imperfect world. We'll just have to figure something out. As with the original issue, Issue #1, the initial task will be to get us from where we are, currently (the equivalent of nowhere) to where we want to be (somewhere). Currently, with no issues being published, your concern is a moot point. If Bernd chimes in, he can verify whether he intends to publish Issue #12 or not. If he doesn't, or if he isn't sure, then I'll work with you to provide publication in Issue #13.

An imperfect choice is better than no choice, at all, I think.
Since you've brought up the lack of activity hereabouts, then perhaps a little shove might help...

A couple of months ago I made an open offer over on the Galac-Tac forum of plenty of free Galac-Tac play to all the forum denizens provided they signed up to play a game together and post there about their turns.  That offer is still open.  If we can get enough players willing to start up a game, I think that would help revitalize activity hereabouts.

Unfortunately, not very many people are going to see that offer hidden over there.  Is there any way we can post some kind of general announcement or blog on one of the main pages to get people's attention?
(06-29-2016, 02:39 AM)GrimFinger Wrote: [ -> ]Well, here's how I will put it to you. We live in an imperfect world. We'll just have to figure something out. As with the original issue, Issue #1, the initial task will be to get us from where we are, currently (the equivalent of nowhere) to where we want to be (somewhere). Currently, with no issues being published, your concern is a moot point. If Bernd chimes in, he can verify whether he intends to publish Issue #12 or not. If he doesn't, or if he isn't sure, then I'll work with you to provide publication in Issue #13.

Sounds fine to me!  Let's hope Bernd makes an appearance and lets us know his intentions.
S&D recaptured the look and feel of the old PBM mags such as Paper Mayhem. 25 years later, maybe something different would be more effective. I thought a letters to the editor section would be good. From the first, I thought a monthly magazine was a grueling task that would result in editor burnout, as it apparently has.
I remember a game description from an early issue that caught my interest, but now I don't remember the name of the game or the issue number. A directory of active games with short descriptions would be useful.
I quit playing PBM after my last game of Nuclear Destruction ended, after I got married 11 years ago. There was, and is, too many other things that need done. I hope to resume when I retire in a couple years. I never did get into computer or console games, other than Chess. PBM offers long periods of planning and contemplation, not instant gratification.
(06-29-2016, 03:13 AM)Grainpaw Wrote: [ -> ]From the first, I thought a monthly magazine was a grueling task that would result in editor burnout, as it apparently has.

I wouldn't be opposed to seeing less frequent (but reasonably regular) issues, such as every 2 months or quarterly, rather than losing S&D altogether.
(06-29-2016, 03:13 AM)Grainpaw Wrote: [ -> ]From the first, I thought a monthly magazine was a grueling task that would result in editor burnout, as it apparently has.

Everyone is free to think what they want to, of course, but the monthly rate of publication played no role in why it ceased publication. Quite to the contrary, in fact. The monthly rate of publication was, whether you or others realize it or not, one of the primary reasons that the magazine published with regularity, when I first created it.
That said, one of the changes going forward that I will be implementing will be the elimination of an actual publication deadline, monthly or otherwise. The focus will be issue-specific. There may well still be submission deadlines, but I will intentionally make the publication time frame more flexible and less rigid.
Also, it isn't accurate to describe the monthly rate of publication, under which most of the past issues of Suspense & Decision were published, as a grueling task. While that is certainly a colorful way to characterize it, personally speaking and from my vantage point in the process, it just isn't even remotely accurate. Grueling is a pretty harsh term. What David Webber and Elaine Webber faced in the old days, where the publication in print format of Paper Mayhem magazine was concerned, or what Carol Mulholland faced in more recent years with her publication of Flagship magazine in print format, was vastly closer to a grueling task than anything that Suspense & Decision magazine has faced since day one.
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