09-04-2022, 04:29 PM
While planning out a more aggressive monster bashing Demo G19 Party i had a few thoughts to note down.
We'll use the Thief method again but this time to fund cheap temporary 202 gold Warrior recruits. Now they won't be great for this amount but should at least be usable to slay a few local easy monsters. We'll stick with Dwarf and Halfblood as they at least get some stat bonuses including Health. Possibly Human though their Health will be lower. Remember these will be replaced with more interesting 2002 gold Fighter sub-classes once you transfer over to G20.
With Turn Orders doing a lot more than working on the Thief you'll find his skill ends lower though will still be useful and will eventually max out over in G20. Turn will have J order for recruiting. 1 or more X order for accepting. And buying/equipping orders. Plus movement over monsters to get a fight. So yep the thief will lag compared with the 100% focus method shown before.
All Groups can borrow 1000 gold around Turn 7+. This will be used for recruiting and buying basic items. All characters will want cheap armour like cloth or leather, melee weapon, possible missile weapon, helmet, backpack and possibly shield if wielding a 1-handed melee weapon. Also later on useful gear includes torches, mirror and lockpick.
Give new recruits a weapon on the Turn you accept them. They will gain some free skill this way. This is especially important with Fighter sub-classes as they gain their skill level with that particular weapon type. Other Classes gain just a few points so don't worry about them so much. If you don't give a new recruit a weapon then they may get allocated a random 1 and it might be something you didn't plan on or want. Considering you can often recruit Dwarven Fighters with 50+ skill this free weapon skill is a real bonus.
We'll need to setup some auto-casting. Mainly on the Priests with Healing. Possibly Mages if they've anything useful to cast early on. Also set a hostile attitude to monsters so we don't simply talk to them peacefully. A 180 3. Flee factor is set low by default so this should be raised else your Group could be running away after just a scratch or 2. F 100. 100 does not mean all fight to the death as Race and Class also play a part. Halfblood Thieves are very cowardly. While Dwarven Fighters keep on fighting.
Just to give you an idea what 202 gold gets you i'll list a few examples. You'll be offered 3 recruits each time unlike the 5 for 2002 gold. 1 will be the Race/Class requested along with 2 other randoms. You'll notice how poor the stats are on the non-fighters so definitely leave them til you can afford 2002 gold. 2002 gold also gets you 5 recruits of the Race/Class requested and stats tend to be at least average to very good.
J 9 202 -- We sent our party around town to gather recruits, offering 202 gold,and dwarf fighters are what we are really interested in.
We noticed our recruitment offer being considered. The 3 new recruits are listed below. Use an X order to have any join. You will have to pay 202 gold to each one that joins.
## RACE AND CLASS PROFESSION SK TO AW CH
25 dwarf fighter Warrior (See Below) 35 65 47 34
29 halfblood fighter Warrior 30 69 53 26
31 halfblood thief Rogue (See Below) 33 50 64 23
## RACE AND CLASS PROFESSION SK TO AW CH
19 human thief Rogue 28 33 58 29
25 dwarf fighter Warrior 31 62 44 38
26 dwarf mage Wizard (See Below) 24 31 34 22
## RACE AND CLASS PROFESSION SK TO AW CH
18 human mage Wizard 25 22 39 34
22 elf mage Wizard 39 24 49 31
25 dwarf fighter Warrior 33 67 48 40
## RACE AND CLASS PROFESSION SK TO AW CH
17 human fighter Warrior 29 56 43 50
24 elf priest Cleric (See Below) 20 29 43 51
25 dwarf fighter Warrior 31 67 45 31
We'll use the Thief method again but this time to fund cheap temporary 202 gold Warrior recruits. Now they won't be great for this amount but should at least be usable to slay a few local easy monsters. We'll stick with Dwarf and Halfblood as they at least get some stat bonuses including Health. Possibly Human though their Health will be lower. Remember these will be replaced with more interesting 2002 gold Fighter sub-classes once you transfer over to G20.
With Turn Orders doing a lot more than working on the Thief you'll find his skill ends lower though will still be useful and will eventually max out over in G20. Turn will have J order for recruiting. 1 or more X order for accepting. And buying/equipping orders. Plus movement over monsters to get a fight. So yep the thief will lag compared with the 100% focus method shown before.
All Groups can borrow 1000 gold around Turn 7+. This will be used for recruiting and buying basic items. All characters will want cheap armour like cloth or leather, melee weapon, possible missile weapon, helmet, backpack and possibly shield if wielding a 1-handed melee weapon. Also later on useful gear includes torches, mirror and lockpick.
Give new recruits a weapon on the Turn you accept them. They will gain some free skill this way. This is especially important with Fighter sub-classes as they gain their skill level with that particular weapon type. Other Classes gain just a few points so don't worry about them so much. If you don't give a new recruit a weapon then they may get allocated a random 1 and it might be something you didn't plan on or want. Considering you can often recruit Dwarven Fighters with 50+ skill this free weapon skill is a real bonus.
We'll need to setup some auto-casting. Mainly on the Priests with Healing. Possibly Mages if they've anything useful to cast early on. Also set a hostile attitude to monsters so we don't simply talk to them peacefully. A 180 3. Flee factor is set low by default so this should be raised else your Group could be running away after just a scratch or 2. F 100. 100 does not mean all fight to the death as Race and Class also play a part. Halfblood Thieves are very cowardly. While Dwarven Fighters keep on fighting.
Just to give you an idea what 202 gold gets you i'll list a few examples. You'll be offered 3 recruits each time unlike the 5 for 2002 gold. 1 will be the Race/Class requested along with 2 other randoms. You'll notice how poor the stats are on the non-fighters so definitely leave them til you can afford 2002 gold. 2002 gold also gets you 5 recruits of the Race/Class requested and stats tend to be at least average to very good.
J 9 202 -- We sent our party around town to gather recruits, offering 202 gold,and dwarf fighters are what we are really interested in.
We noticed our recruitment offer being considered. The 3 new recruits are listed below. Use an X order to have any join. You will have to pay 202 gold to each one that joins.
## RACE AND CLASS PROFESSION SK TO AW CH
25 dwarf fighter Warrior (See Below) 35 65 47 34
29 halfblood fighter Warrior 30 69 53 26
31 halfblood thief Rogue (See Below) 33 50 64 23
## RACE AND CLASS PROFESSION SK TO AW CH
19 human thief Rogue 28 33 58 29
25 dwarf fighter Warrior 31 62 44 38
26 dwarf mage Wizard (See Below) 24 31 34 22
## RACE AND CLASS PROFESSION SK TO AW CH
18 human mage Wizard 25 22 39 34
22 elf mage Wizard 39 24 49 31
25 dwarf fighter Warrior 33 67 48 40
## RACE AND CLASS PROFESSION SK TO AW CH
17 human fighter Warrior 29 56 43 50
24 elf priest Cleric (See Below) 20 29 43 51
25 dwarf fighter Warrior 31 67 45 31