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KJC Games Quest
#21
Quests in Quest.

It should be no surprise that in a game of this name Quests are a vital part of playing. They’ll bring in gold and XP to every character in your Party. The Temple/Library Quests are especially rewarding.
 
 
Basic Shop Quests.
Available to young Groups and usually of the peaceful fetch and carry or info gathering type. Reward is usually based on distance. These can be gained from any interacting with shops like buying, handing, talking, etc. Buy and Return an item quests are not usually worth the risk as the target settlement has often run out of stock on the item even after trying many Investigate orders so don't bother with these. Unless of course you’ve recently visited the place and know 100% the item is in stock.

During our stay in the shop we got offered a task: Journey to the village of Davit(112). You're to carry a message there and give it to the proprietor of Boozy Elf (shop #21). For this task you will each receive 16 gold. You have until the end of the next turn or game week to accept after which it may be offered to another party. Do Y 3960 to accept this venture.

While we were in the shop we got offered a venture: Travel to the city of Llorian(5). You're to locate Ripped Off Arms (shop #22) and buy 3 Vases(437). You will get 72 gold for each one required that you bring back to the proprietor of Treasure House (shop #21). You have until the end of the next turn or game week to accept after which it may be offered to another party. Do Y 2269 to accept this mission.

While we were in the shop a task was offered to us: Travel to the city of Shiva Keep(17). You're to find Journeys (shop #73), sanctify it with a ritual spell and then return here. For this task you will each get 144 gold. You have until the end of the next turn or game week to accept after which it may be offered to another party. Do Y 3165 to start this venture. 

During our stay in the shop we got offered a mission: Travel to the town of Amil Castle(52). You're to go there, then return here with details of what prices are being offered there for hides etc. For this task you will each receive 40 gold. You have until the end of the next turn or game week to accept after which it may be offered to another party. Do Y 3679 to undertake this task.
 
 
Temple Quests. (TQ)
Groups need 2000 XP for these and may need to buy them from a Temple of their own alignment or at least similar. Buy early in the Turn and with a Class you’ve more than 3 of (usually Fighters) so B 95 0 611. There are 4 types in total so it might take 2 Turns to get the exact type you want. Gold/XP rewards for these can be very high helping a lot with stat training.
 

1/ Slay an NPC. Can be anywhere on the map. A Revelation 803 miracle will at least get you a vague distance/direction. Extremely rarely they will show up nearby on your local map so it’s worth a look though this won’t happen often at all.

Buy  1  0  611  --  We searched the entire town and found what we were lookingfor in shop number 55. We realised that shop 55 is in the north side of the city. We visited the shop there. The chief priest rushed over, then served us.As you knelt praying, a priest approached you with a task: "We would be pleasedif you could send Orome(2070) to meet his maker. This outlaw has committed onerobbery too many on our temples and there is now a bounty of 15000 gold on his head. Unfortunately we have no idea of his current whereabouts". You have until the end of the next turn or game week to accept this mission, after which it will not be available. Do Y 1123 to begin this venture. When you reckon you have done the mission, return to any city and issue the same Y 1123 order to collect the reward.


2/ Recover an item from a monster group. Can be anywhere on the map with Priests Revelation 803 miracle helping hint the way. Reward is based on distance.

Buy  1  0  611  --  We surveyed all the shops and found what we were looking for in shop number 55. We realised that shop 55 is in the north side of the city. We visited the shop there. The chief priest displayed a lot of cordiality as he served us. A wealthy-looking antique collector approached us, saying that he'd sent a novice party to buy a Pipe for him. However the party were waylaid by the Stinger Plant(6853) on their way back. He'd appreciate it if you'd retrieve the Pipe from the monster. He'd be willing to pay 13000 upon its safe recovery. You have until the end of the next turn or game week to accept this mission, after which it will not be available. Do Y 1533 to begin this task. When you reckon you have done the task, return here and issue the same Y 1533 order to finish it.


3/ Clear a Dungeon level. Can be anywhere on the map. Reward is based on Depth. Levels 1 and 2 are not too bad for 99 Health Groups trained in their preferred weapons. From level 3 you start getting Giants including the dreaded Cyclops and Titans. From level 7 you’ll start finding the games toughest monsters so leave that for Groups with 250 Health Fighters and decent + gear.

Buy  2  0  611  --  We searched the entire town and found what we were looking for in shop number 55. The chief priest displayed a lot of cordiality as he served us. We were offered the following task: Initial explorations have located the Crypt of Cadavers, 42 sectors south and 23 sectors west of here. We wish you to travel there and empty level 4 of the creatures infesting it. A reward of 24000 gold is payable upon completion. You have until the end of the next turn or game week to accept this task, after which it will not be available. Do Y 2229 to undertake this quest. When you reckon you have done the task, return here and issue the same Y 2229 order to finish it.


4/ Local Monster Slaying. These are my favourite missions mainly because they will be near the settlement offering the TQ. In fact they’ll often show up on the map especially with a half-decent Scout in the Group. When the distance does start getting too far it’ll be time to move onto next place. Each character gains half gold reward in XP. With the gold amount often 1000+. So that’s 500+ XP for killing a nearby monster that you probably would’ve targeted anyway. Young Groups tend to get easier monsters and lesser rewards. Sure you can see why these are my preferred type of Quest.

Buy  3  0  611  --  We searched the entire town and found what we were looking for in shop number 55. The chief priest looked hungry for our gold. The following venture was on offer: Due to it threatening the livelihood of local farmers, the city officials are offering a reward for the extermination of monster group 9883 which consists of a solitary Gatherer. The reward of 500 gold is payable upon completion to every character involved.  The monster group was last seen 5 sectors south and 3 sectors east of here. You have until the end of the next turn or game week to accept this venture, after which it will not be available. Do Y 3808 to undertake this quest. When you reckon you have finished the venture, return to this settlement and issue the same Y 3808 order to finish it.

Buy 2 0 611 -- We looked around town and found what we were looking for in shop number 55. The chief priest said, "Hi! You're welcome here". The following task was on offer: Due to it threatening the livelihood of local farmers, the city officials are offering a reward for the extermination of monster group 7307 which consists of a solitary Fire Elemental. The reward of 1260 gold is payable upon completion to every character involved. The monster group was last seen 3 sectors south and 8 sectors east of here. You have until the end of the next turn or game week to accept this task, after which it will not be available. Do Y 3009 to comence this quest. When you reckon you have finished the quest, return to this settlement and issue the same Y 3009 order to finish it.


Library Quests. (LQ)
Groups need 4000 XP for these. And not all Cities libraries offer them. There are 4 types.
 
1/ Find a Named Terrain location. Can be anywhere on the map. Ask other players for help on location. Alliances have a lot stored on Kharno maps.
 
Buy 2 72 611 -- The manager of City Library appeared to be in good spirits as he attended to us. We were offered the following quest: The cartographers' guild of Kharne request more information on the whereabouts of the WAHINO MOUNTAINS. It would greatly assist the guild were a party to locate and investigate it. There is of course a researcher's fee of 360 gold payable upon completion to every character involved. You have until the end of the next turn or game week to accept this mission, after which it will not be available. Do Y 1570 to begin this venture. When you reckon you have finished the mission, return to any major city and issue the same Y 1570 order to finish it.


2/ Find a Dungeon. Can be anywhere on the map. Ask other players for help on location. Alliances have a lot stored on Kharno maps.

Buy 1 72 611 -- We realised that shop 72 is in the west side of the city. We visited the shop there. The manager of City Library greeted us as we entered, then attended to us. A librarian has discovered old records which point to there once being the Dungeon of Oppression located in the MADNESS MARSH. He would be obliged if you would travel there, find it and check its accessibility. A research award of 15000 will be payable upon returning to this city and divulging your findings to the librarian. You have until the end of the next turn or game week to accept this venture, after which it will not be available. Do Y 2302 to begin this venture. When you reckon you have finished the task, return here and issue the same Y 2302 order to finish it.


3/ Rescue an NPC from a Dungeon. Reward based on how deep down they are. Can be anywhere on the map. Ask other players for help on location. Alliances have a lot stored on Kharno maps.
 
Buy 2 72 611 -- The manager of City Library was delighted to meet us. A distraught lady approached us and offered the following quest: My friend Mirromi(4970) has been kidnapped by brigands. I would be most grateful were you to rescue Mirromi from their hideout, which is in the Crypt of Peril, located 57 sectors south and 12 sectors east of here. A reward of 28000 will be paid upon their safe return. You have until the end of the next turn or game week to accept this mission, after which it will not be available. Do Y 1202 to comence this quest. When you reckon you have finished the task, return here and issue the same Y 1202 order to finish it.


4/ Clear a Lair. These are single level Dungeons often with just few rooms and can contain any monster type including the worst. Can be anywhere on the map. Ask other players for help on location. Alliances have a lot stored on Kharno maps.

Buy 1 72 611 -- We realised that shop 72 is in the west side of the city. We visited the shop there. The manager of City Library wasn't here, but an assistant looked after us. We were offered the following quest: Scouts reckon that they've found the home of the creatures that have been worrying the farmers. They are holed up in the Caves of Dwot, 29 sectors south and 41 sectors west of here. Travel there and empty it of creatures. A reward of 16000 gold is payable upon completion. You have until the end of the next turn or game week to accept this quest, after which it will not be available. Do Y 1031 to begin this venture. When you reckon you have finished the venture, return here and issue the same Y 1031 order to finish it.


The examples are all from G33 just in case anyone doesn't recognise the settlement names and numbers or dungeons/lairs.


Example:

Buy 2 0 611 -- We looked around town and found what we were looking for in shop number 55. The chief priest said, "Hi! You're welcome here". The following task was on offer: Due to it threatening the livelihood of local farmers, the city officials are offering a reward for the extermination of monster group 7307 which consists of a solitary Fire Elemental. The reward of 1260 gold is payable upon completion to every character involved. The monster group was last seen 3 sectors south and 8 sectors east of here. You have until the end of the next turn or game week to accept this task, after which it will not be available. Do Y 3009 to comence this quest. When you reckon you have finished the quest, return to this settlement and issue the same Y 3009 order to finish it.

Accept Quest 3009 -- We are now on mission 3009.

As we moved along, we came upon a Fire Elemental(7307). (Blurb given below).

When we got nearer to it, we took a careful look at it. (1 Fire Sprite). It did not appear to be injured.
We let out our battle cry,

The enemy was dead. We didn't get any treasure! We have now killed monster group 7307 as requested. All we have to do now is return to the city of Jamondale(18). We earned 76 experience points.

Accept Quest 3009 -- We were heartily congratulated for a job well done. The city officials produced 1260 gold each to pay for the service rendered. We also each received 630 experience points.
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#22
Quest Stage 2
 
OK you are probably wondering what happens now you’ve played through Demo G19’s 20 free Turns and are ready to transfer over to proper G20. First off you’ll need money in your account for this bit though there are plenty of payment options. You could go for the cheapest at £2 for 10 turns then rely upon the generously provided free-play times forever more. But I do suggest going for the £10 for 1 weeks play to really discover what the game is about. Playing as much or as little as you want during this time. You’ll get chance to recruit even the rarest of sub-classes and make serious headway in their stat training and equipping too.
 
You also have the option of joining an Alliance that can offer gold, + items, Kharnographer maps, advice and company to share the many highs and lows the old game has to offer! The monsters here can be fiendishly cruel indeed. Quest Unlimited G20 is especially generous in terms of loot with stronger foes in larger forces. Of course the same applies to slower paced G31 and G33 though don’t expect the level of gold that insta-Turn-around G20 provides.
 
Now it is time to recruit the Fighter sub-classes like Footmen, Gladiators and Berserkers who weren’t available in the Demo world. And thanks to your trusty Thief and Novala Priests you’ll have plenty of gold for amazing 2002 gold characters. Or recruiting any new Priests and Mages should you require them. Though I would delay a moment and try for a Thief – Scout subclass first as their monster spotting ability is second to none. And will make the difference between a quiet map and a busy one. A Halfblood Scout will often start with 50+ skill and high AW and TO/Health thanks to Racial bonuses.
 
For 2002 gold stats will be at least average to excellent. You will be offered 5 of the Race/general Class requested every time so can cherry-pick the best or try again next Turn waiting for better stats or the sub-class you really want. Some can be quite rare while others show up all the time. But with 1 week of Turns you’ve plenty of time. Be sure to read the rules on where different sub-classes can be recruited too and their other strict rules. Cities are 1-20, Towns 21 to 60 and Villages 61 to 140.
 
Aim for at least 40 skill or even 50 on some Race/Class combinations. And give/buy them a weapon on the turn you accept them as they’ll get some free skill with it. Fighters get their prime skill so definitely worth it on them. Other Classes just get a few points though still worthwhile.
 
For warlike aggressive setups looking to experience all aspects of the game aim for something like this:
 
7-9 Fighters.
2-3 Priests.
2-3 Mages.
1 Thief.
1 Scout.
 
Missile is fine for lesser monsters but if you dream about taking on the more thick-skinned kind like Dragons and Giants then your focus should be on the melee specialists. While they may be slower to enter combat their damage and effectiveness will be much better at grinding the enemy down.

I'll add more info over the coming week or 2.
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#23
The Monsters and Dungeons of G20 can be cruel indeed...

The evening began so well with the clearing of L8 Tomb of Gloom before moving onto the nearby Crypt of Sundonak where the disasters started to hit. First with the death of Peasant Bloodbait against 3 Dark Dragons forcing a hasty retreat back to Rityrrh (2) for Baldors Resurrection luckily before any stat decay set in. Red Myst then returned to the Dungeon but again encountered tough Dragons causing trouble. Our ancient Elven Knight Drom Greenblade was swallowed whole. Painful loss though did recover his +9 plate mail, helm and great sword so at least the fresh recruit will get a solid start.

----------

## NAME                TYPE  SEX SK  TO   AW  CH   KILLS    EXP     HEALTH
7 Drom Greenblade   EF-Kn M   99  500  250  250 121286  50000  250 (250)

----------

During our travels, we came across three Dragons(9352).

As we drew closer to them, we counted their numbers. There were three Dragons. (3
Dark Dragons). They did not appear to be injured.
We let out a shout, "Death and Glory!".
  Holding his long bow, Bloodbait fired, hitting the vile Dark Dragon, lodging in
its scales. Hawkeye's long bow sang, the arrow striking the malignant Dark Dragon,
entering the flesh between its scales.
  Dhostic Dragonhorn cast spell Choking Gas.
  Phantoms of enchantment moved amongst the shadows. These beings feeding on the
flashes of magic.
  There was no thoughts of retreat now.
  Krux Bloodshield's spear stabbed the malevolent Dark Dragon, the point finding
flesh. The malignant Dark Dragon viciously bit Thraznoll Spellfire. Thraznoll
Spellfire grasped the cut. The malevolent Dark Dragon bit Koznor Magmamaul, making
merely a scratch. A minor magical blast from the malevolent Dark Dragon struck Flint
Holyhelm. The vile Dark Dragon's claws hacked Thundos Steelmaul. Thundos Steelmaul
staggered backwards. Crying "For glory and death!" while swinging his mace, Koznor
Magmamaul bashed the malignant Dark Dragon's scales, driving them into its flesh.
The malignant Dark Dragon gouged Bloodbait in the leg. The vile Dark Dragon
viciously bit Hawkeye in the stomach. The malignant Dark Dragon's slashes raked Krux
Bloodshield, forcing a grunt of pain. The vile Dark Dragon's deadly talons struck
Drom Greenblade. Drom Greenblade staggered backwards. The malignant Dark Dragon
viciously bit Durizmet Runemaul. Durizmet Runemaul staggered backwards. The
malignant Dark Dragon's claws raked Granite Holyhart. Granite Holyhart was lightly
hurt. The malevolent Dark Dragon thrust razor sharp claws into Dhostic Dragonhorn.
Dhostic Dragonhorn gasped with pain.
  Fresh arms hammered blows home. A major magical blast from the vile Dark Dragon
struck Thundos Steelmaul. The malevolent Dark Dragon gouged Steel Vaulthart. Steel
Vaulthart watched as blood trickled from the cut. The malignant Dark Dragon attacked
Slate Blokhelm, blood welling from the wound. Waving his spear, Krux Bloodshield
thrust, striking the malevolent Dark Dragon. It writhed in sudden agony. The
chitinous beast's wing was impaled by the attack. Suddenly the malevolent Dark
Dragon reeled back in agony as it was ripped from the body. The creature collapsed
and died, shaking the earth with its fall.
  'Who's next,' was taunted over the corpse of the first enemy dead.
  The malignant Dark Dragon attacked Dhostic Dragonhorn, slicing the arm from
shoulder to elbow. Koznor Magmamaul grinned maniacally, striking the malignant Dark
Dragon, weakening its armour plated hide. Vex Wyrmblade hacked, striking the vile
Dark Dragon. It watched helplessly as scales were shorn off. The vile Dark Dragon
butchered Bloodbait by biting his arms off, then the legs. All that was left was a
bloody torso.
  Lying in a pool of scarlet blood the hero was forgotten.
  The malignant Dark Dragon's blows slashed downwards, striking Vex Wyrmblade. Vex
Wyrmblade fought through the pain. Thundos Steelmaul hammered the vile Dark Dragon,
shattering scales . Steel Vaulthart grinned maniacally, striking the vile Dark
Dragon. It howled and raged, blood pumping from the vicious wound. The armour clad
body was pierced, driving the soul from the vile Dark Dragon, killing it. The
creature died. "By the Gods, I bloody well killed it".
  'Come get some,' was taunted as another enemy was removed from the fight.
  The malignant Dark Dragon brushed is tail along the ground, smashing Flint
Holyhelm, forcing a grunt of pain.
  Blow followed blow as they struck, battling on. The malignant Dark Dragon raked
claws across Flint Holyhelm. Flint Holyhelm fought through the pain. The malignant
Dark Dragon's chitinous skin was scratched by Thundos Steelmaul's blow. Krux
Bloodshield's spear skewered the malignant Dark Dragon. It bled from the savage
wound. Jal Thornblade's great sword struck the malignant Dark Dragon to the sound of
crunching bone. The thick plated wing was struck from the malignant Dark Dragon's
body and fell heavily to the ground. The still beating heart was cut from the
creature and raised in offer to the gods.
  The enemy was dead. We recovered the body and took the money off it. We got 26739
gold from the lair of the dead Dragons. We acquired items that the Dragons left
behind. [magical sling+5, demon bound morning star+7 of Undead
slaying, god's club+9, prince's small shield+7 and demon
bound war flail+7]. We earned 1972 experience points.
Koznor Magmamaul [170/250]:  15 melee hits
Durizmet Runemaul [180/250]:  10 melee hits
Thundos Steelmaul [177/250]:  14 melee hits
Steel Vaulthart [210/250]:  8 melee hits killing 1 Dark Dragon
Krux Bloodshield [235/250]:  8 melee hits killing 1 Dark Dragon
Slate Blokhelm [218/250]:  11 melee hits
Drom Greenblade [169/250]:  7 melee hits
Vex Wyrmblade [240/250]:  7 melee hits
Jal Thornblade [250/250]:  8 melee hits killing 1 Dark Dragon
Bloodbait [dead]:  4 ranged hits
Flint Holyhelm [167/250]:  Cast (nn)Healing and (nn)Healing
Granite Holyhart [169/250]:  Cast (nn)Healing and (nn)Healing
Dhostic Dragonhorn [119/250]:  Cast Choking Gas
Thraznoll Spellfire [141/250]:  nothing noteworthy
Hawkeye [177/250]:  3 ranged hits

----------

During our travels, we met three Dragons(4930).

As we drew closer to them, we took a careful look at them. There were three Dragons.
(3 Storm Dragons). They did not appear to be injured.
We screamed out, "Death and Glory!".
  Granite Holyhart cast miracle Healing at Vex Wyrmblade. Bloodbait's long bow sang,
the arrow hitting the dark Storm Dragon's flesh between heavy scales.
  Flint Holyhelm cast miracle Healing at Dhostic Dragonhorn. Having raised his long
bow, Hawkeye released the arrow, it hurtled through the air striking the battle
scarred Storm Dragon, entering the flesh between its scales.
  Dhostic Dragonhorn cast spell Choking Gas.
  The atmosphere was filled with a phantom menace.
  The insanity of the battle took hold.
  Krux Bloodshield's spear struck Cortilus the Storm Dragon. It glanced at where
the point had pierced it, but was largely unconcerned. Dhostic Dragonhorn examined
the chamber. He set off towards the foe with grim intent. The dark Storm Dragon
swung its tail, striking Jal Thornblade. Jal Thornblade was thumped good and proper.
Cortilus the Storm Dragon's tail hammered Bloodbait in the leg. The dark Storm
Dragon's slavering jaws skewered Granite Holyhart. Granite Holyhart was lightly hurt.
The battle scarred Storm Dragon ate Drom Greenblade whole. He is gone forever.
  Blood seeped into the ground.
  Thraznoll Spellfire cast spell Confusion II. Flint Holyhelm cast miracle Healing
at all the party. Slate Blokhelm feinted a few times then struck Cortilus the Storm
Dragon, leaving a light wound. The battle scarred Storm Dragon's slavering jaws
stabbed Flint Holyhelm, leaving an angry bruise. Cortilus the Storm Dragon's bite
was forced through ineffective defence, striking Slate Blokhelm, blood welling from
the wound. The dark Storm Dragon hammered its prodigious tail into Hawkeye across
the ribs. Cortilus the Storm Dragon slashed Thundos Steelmaul. Thundos Steelmaul was
lightly hurt.
  Threats of brutality were thick in the air as the fighters clashed. The dark
Storm Dragon's blows sliced Durizmet Runemaul. Durizmet Runemaul was lightly hurt.
Thundos Steelmaul feinted a few times then struck the dark Storm Dragon, shattering
scales . Jal Thornblade hacked, striking the dark Storm Dragon, nearly butchering it.
Always seeking an opening for his great sword, Vex Wyrmblade thrust a few times,
piercing the dark Storm Dragon. It howled in agony, thrashing about in a pool of
blood. The armour plated creature staggered under the impact of the blade. The blow
bit deep into the leg of the dark Storm Dragon striking it from its body. Blood
poured from the creature and lapped against feet.
  'And die you Bastard,' was screamed with the defeat of the enemy.
  Thundos Steelmaul hammered downwards, bashing Cortilus the Storm Dragon, to the
sound of crunching bone. Hefting his mace, Durizmet Runemaul feinted a few times
then struck Cortilus the Storm Dragon. It was nearly killed in the onslaught. The
chitinous creature writhed as the weapon hammered through the rib cage of Cortilus
the Storm Dragon, breaking ribs and smashing the spine. The damage was such that the
creature finally keeled over dead.
  With victory inching closer the heroes screamed insults.
  The battle scarred Storm Dragon gouged Dhostic Dragonhorn. Dhostic Dragonhorn
fought through the pain. The battle scarred Storm Dragon's bite struck Thraznoll
Spellfire. Thraznoll Spellfire grasped the cut.
  The warriors still had enough breath to invent an insulting oath in combat.
Hawkeye the halfblood checked the cavern. He warily set off towards the foe. Crying
"For glory and death!" while swinging his mace, Thundos Steelmaul first feinted high,
then hammered the battle scarred Storm Dragon, smashing bones. The thick plated skin
tore as the flat face of the weapon hammered the leg of the battle scarred Storm
Dragon. The foot hung uselessly from the body. The dying beast fell to earth tearing
great rents in the ground.
  The enemy was dead. We got 22100 gold from the lair of the dead Dragons. We
acquired items that the Dragons left behind. [god's helmet+9, god's plate
mail+9 of protection from Dragons, god's great sword+9 of Giant
slaying, life stealing short spear+6 and living halberd+7
]. We earned 1802 experience points.
Koznor Magmamaul [250/250]:  10 melee hits
Durizmet Runemaul [245/250]:  8 melee hits killing 1 Storm Dragon
Thundos Steelmaul [235/250]:  11 melee hits (2 critical) killing 1 Storm Dragon
Steel Vaulthart [250/250]:  9 melee hits (2 critical)
Krux Bloodshield [250/250]:  8 melee hits (1 critical)
Slate Blokhelm [188/250]:  6 melee hits
Vex Wyrmblade [250/250]:  7 melee hits killing 1 Storm Dragon
Jal Thornblade [235/250]:  6 melee hits (2 critical)
Bloodbait [111/250]:  4 ranged hits
Flint Holyhelm [215/250]:  Cast Healing, (nn)Healing and Healing
Granite Holyhart [184/250]:  Cast Healing and (nn)Healing
Dhostic Dragonhorn [236/250]:  Cast Choking Gas 1 ranged hit
Thraznoll Spellfire [197/250]:  Cast Confusion II
Hawkeye [239/250]:  4 ranged hits (1 critical)
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