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Far Horizons: The Awakening
#11
Would anyone here be interested in starting it up again? I volunteer to run it as game-master if we can scare up enough players. How many people here would like to sign up?

I can probably get at least 2-3 of my friends to do it. It would be ideal if we can hit 10 players, I think. I can download the old FH code and then maybe do a round of updates...
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#12
I'd give it a shot...
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#13
Okay - I will round up as many of my old gaming friends as possible, and anyone here who's interested.

I'll download the code this weekend and see if it compiles. Might want to make some rule changes. Someone on here had posted some interesting ideas about making long hyperjumps more difficult.
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#14
(02-02-2012, 05:26 PM)ixnay Wrote: I'll download the code this weekend and see if it compiles.

Now, that's a long weekend.
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#15
I, too, would be interested.
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#16
(02-02-2012, 05:26 PM)ixnay Wrote: Okay - I will round up as many of my old gaming friends as possible, and anyone here who's interested.

I'll download the code this weekend and see if it compiles. Might want to make some rule changes. Someone on here had posted some interesting ideas about making long hyperjumps more difficult.

And did it compile?
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#17
When I got around to downloading the source code, the archive was gone. I googled around, but have not found anything. If anyone is interested and happens to know where I might find the code, please let me know and I'll restart this project forthwith.

Or we could set up a project to recreate FH or a reasonable facsimile. It didn't look overly complicated...
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#18
is this of any use?

https://github.com/Ramblurr/Far-Horizons
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#19
Rules:

http://subversion.assembla.com/svn/fhui/..._Rules.txt
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#20
holy frack, you found the source code!

looks like it's all in C (which is fine), made to run on Unix (which I do not have). I will either need to get access to a unix machine or server, or modify the code to run on windows. I'll look into it this weekend...
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