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On Strategy by Darth Pedro
#11
I have LABS, FCT & MIN 4's. I am also going to LFS-3 and SLSU-3 this turn. I need to expand my orbiter and the structure will allow me to put more factories up there as well as more people with the life supports. Then the new labs will go there, etc. Once I get a fixed population of about 30,000,000 Pro's running 10,000,000 Labs, I will continue to upgrade Labs every 4 turns as I have stated.

It will be interesting to see where we are on about Turn 25 or so when I expect real warfare to begin. I believe these NPC colonies will prove to be more of a burden if captured too soon.
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#12
I must be missing something. You have LAB-4, FCT-4, and MIN-4 -- that's 18M research right there. LFS-3 (from starting at 2) is 2M more, and SLSU-3 is 3M, which totals 23M. We started with 12M, and have made 2M/turn for 4 turns, which is 20M.

Ahhh, you installed more LABS from the starting stockpile, right? I don't have my turn in front of me, so I can't see how many LABS we started with, but for you to make 3M extra research using LAB-1s it would have taken 12M LAB-1/turns. Spread over 4 turns would mean 3M extra LAB-1s from the beginning along with 12M professionals to run them. Do I have all that right?

So you deviated from the tutorial as well, you naughty boy. Are your MIN-4 already in production?
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#13
I'll break down your analysis:

I must be missing something. You have LAB-4, FCT-4, and MIN-4 -- that's 18M research right there. LFS-3 (from starting at 2) is 2M more, and SLSU-3 is 3M (wrong 2M started at 2), which totals 23M (wrong 22M). We started with 12M, and have made 2M/turn for 4 turns (I assembled 2,000,000 LAB-1's which were in inventory on Turn 1 which brings the total operating LAB's to 10,000,000 at 0.25 RSCH per LAB = 2,500,000 RSCH per Turn, that's an extra 0.5M per Turn for Turns 2,3,4 & now 5)), which is 20M.(Which is 22M)

Ahhh, you installed more LABS from the starting stockpile, right? I don't have my turn in front of me, so I can't see how many LABS we started with, but for you to make 3M extra research using LAB-1s it would have taken 12M LAB-1/turns. Spread over 4 turns would mean 3M extra LAB-1s from the beginning along with 12M professionals to run them. Do I have all that right? (Getting closer... Smile )

So you deviated from the tutorial as well, you naughty boy. Are your MIN-4 already in production?

Answer:
Because I also assembled 4M FCT's each on FCT"S and MIN's, I will have 1,842,243 new MIN-4 arriving next turn. I just received 1,452,944 FCT-4's this turn and have put them on the OBC for the most part building more SLSU and LAB-4's )which started last turn using some FCT-1's. I am disassembling all FCT's in the orbiter and replacing them with larger quantities of FCT-4's this turn.

You MUST have LABS, FCT's and MIN's first. Then you get more stuff for the personnel utilized allowing for expansion of LAB's and Manufacturing as well as Mining the resources needed.

I have NOT colonized my extra Hab 10 planet yet though I did capture the alien artifact colony and have disassemble enough AUT-10's to bring home for PROTOTYPES which will reduce my RSCH costs for that by 80% (42M x 0.2 = 8.4M RSCH)


BTW: Jay wrote the tutorial and he no doubt knows how to play the game very well. There is always another way to skin a cat though as my grandmother always said.
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#14
I guess I have been leaving my 2M extra LAB-1 unassembled and idle. Dang. I remember thinking about this on turn 1, and calculating that I didn't have enough professionals to run them. I think I do now, but maybe not after I get my LAB-4s assembled.

My one other big research investment has been into LAB-5. I can bump my MIN-1 to MIN-4 with 6M research next turn -- it would be the first blush of my new LAB power. This turn I have just 2M research to spend, which I could accumulate or could buy FARM-3 or something. Probably better to accumulate it.
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#15
Do everything you can to get those LAB's and FCT's in the orbiter. Solar Power. Don't forget to SCRAP anything you disassemble and don't have a real urgent need for. Remember that Resources (except FUEL) sit in piles outside your surface colonies. The only FUEL you might need on your orbiter is for TPT's and EWP's. The home OPC should eventually be nothing but an Incubator/Mining/Farming colony. Everything else should be in the OBC above. Make it huge and fill it with extra FOOD for defensive MASS.

BTW: the only NEW mass in the game is that of FOOD, even more so that produced by Solar Powered Farms in ORBIT. Get FRM-6's when you upgrade your FRM-TL.
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#16
Ah, food as armor.

For readers not fully up on CW rules, there is a technique for buffering your ships/colonies from combat damage. Such damage is doled out against everything in your colony in proportion to how much there is of it. So if your colony is 5% factories (by mass) then 5% of incoming damage will hit your factories. So clever designers started "ballasting" their ships with extra structural units to add mass. They even avoided using the precious hi-tech "super-light structural units" and built ships with heavy ordinary structure for this purpose. Hence, in my own thinking, I have put a low priority on researching Light Structure. There is no provision in the game for "armor", but in effect that's what we're talking about here.

But now we have this concept of using food as ballast. Interesting.

Personally, I think Farms in orbiters, enclosed colonies, and ships ought to consume Life Support capacity (in addition to fuel). So to run a large orbital farm, you'd need a large investment in biological infrastructure, water systems, etc. Maybe something for the suggestion box.
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#17
Most life support concepts in development now involve various forms of botanical farming.
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#18
Ahoy there Darth,

First, I must comment on your avatar. Achmed the Dead Terrorist in a Darth Vader helmet. Clever! And a good laugh!

Now, on strategy, I agree that production comes first, but I didn't put the same emphasis on LABs. First, you have to make the infrastructure to support the LABs, ships to begin mining colonies, tons (literally) of life support, mines to support the factories (I think quite a few more than you are planning on), plus create a warship to deal with the neighboring M8 artifact. 25 million more population contributing to the infrastructure will make a nice addition. Not to mention the TL goodies that might be hiding there.

I also wouldn't run directly into putting everything on the OBC. Yes, that is an excellent strategy mid-game, but at first, factories, factories, and more factories - and a few mines :-). WW II was won by superior numbers, not superior technology. If it was all about technology, würden wir dieses Gespräch als Deutsch. (btw, my German is lousy!)

It will be interesting to see how this all pans out.
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#19
Yes it will be interesting to see how this pans out. Of course you need to build infrastructure. It's how you build it that makes the difference.

Taking the Mass 8.0 colony you find will be quite a burden and so what if you do find some high TL goodies. You can research them yourself on YOUR schedule WITHOUT the reactionary need to comply with what is presented to you in game.

I am already producing twice as much resources as I am consuming with room to grow in WIP. My OBC is doing fine as the stream of SLSU is now flowing out of WIP at an ever increasing rate.

On or about Turn 20 I will be prowling and ransacking the "conquests" of others.

Smile
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#20
Darth on Turn 10:

Currently with 1,000,000 Mine-4's on my deposits, the extracted resources are running at 110,000,000 METS & NMTS per turn. Once the limited deposits run out this will drop to 40,000,000 METS & NMTS per turn. Currently I am consuming about 85,000,000 METS & NMTS per turn and my stockpile of each is over 1,000,000,000.

With Labs-4 being installed on the OBC as they are completed, I am behind some players in Research at this point but ahead of probably most if not all in infrastructure. All of my Unskilled are now Trainees and my OBC will have 20,000,000 surplus LFS capacity this turn even though I am adding more Pro's to the OBC, etc.

I'll need 22,000,000 research to increase my Mines to TL-8...the 17,000,000 more research to increase my Labs to TL-8 (at 5 currently). Then I will do the Factories again, meanwhile scrapping out everything I upgrade which will help extend my resource consumption curve.

Next I will increase Farm TL to 6 and then start building them for the OBC and ships. On Turn 10 I am still producing more FOOD than actually consumed but that will change soon.

Striving to take "advantage" of the AUT-10 prototypes is a moot point as I have already exceeded my requirements for AUT going forward. Eventually I will expend them but it is a low priority.

Sometime during the next 10 Turns I will colonize the Hab-10 planet and the others having unlimited deposits in my home system. I don't expect to be developing out-system planets for some time but when I do I will be prepared with large assets having latest weaponry and MRB's to acquire those fledgling colonies from others.
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